Before my journey

Apps, games, and papers outside the international track.

  1. 2025 IPIU

    B-RIGHT: Benchmark Re-evaluation for Long-tail Distribution and Integrity in Human-Object Interaction Datasets

    B-RIGHT: 긴 꼬리 분포 및 무결성을 위한 사람-객체 상호작용 데이터셋 벤치마크 재평가

    Domestic workshop version of the B-RIGHT benchmark — IPIU 2025.

  2. 2024 IPIU

    Analyzing the Structural Influence of Neural Networks via Generative Models

    생성 모델을 통한 신경망의 순수 구조적 영향력 분석 방법

    Probing how pure architectural structure shapes generators, beyond trained weights — IPIU 2024.

  3. 2022 KCGS

    Assessment and Analysis of Fidelity and Diversity for GAN-based Medical Image Generative Model

    Fidelity and diversity assessment for GAN-based medical image generators — KCGS Journal 2022.

  4. 2021

    Real-Time Object Segmentation for iOS Dual-Camera Synthesis

    On-device real-time segmentation for compositing dual-camera iOS shots — also published at JICS 2021.

  5. 2021 KMMS

    Quality and Diversity Evaluation for DCGAN-based Generative Models

    DCGAN 기반 생성 모델에 대한 품질 및 다양성 평가

    Quality and diversity evaluation for DCGAN-based generators — Best Paper, KMMS Spring 2021.

    • Best Paper Award
  6. 2020

    Indie Game — Global Indie Game Development Contest

    Bronze Prize (planning division, university category) at GIGDC 2020.

  7. 2020

    Immersive Content App — K-Hackathon 2020

    Excellence Award at the 8th K-Hackathon — immersive content app development challenge.

  8. 2019

    Hangul Structure & Color Perception Game App

    Educational app for Hangul-structure literacy and color perception — also Best Paper + Oral at KIIS Fall 2019.

Also — a bit of game BGM around 2019–2021. SoundCloud →

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